#include "StdAfx.h"
#include "RenderSystem.h"

namespace Hellfire
{
	template<> CRenderSystem* Singleton<CRenderSystem>::m_spSingleton = NULL;

	CRenderSystem* CRenderSystem::GetSingletonPtr(void)
	{
		return m_spSingleton;
	}

	CRenderSystem::CRenderSystem( void )
	{

	}

	CRenderSystem::~CRenderSystem( void )
	{

	}

	bool CRenderSystem::Initial()
	{
		return true;
	}

	void CRenderSystem::Release()
	{

	}

	void CRenderSystem::Update( float elapse )
	{

	}

}